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The enemy you seek, is not always the enemy you find while revenge, will not always be yours, even when marked in red.

Beyond the masks

[Trigger warnings: Violence/Blood/Gore/Death, Life or Death Scenarios, Manipulation/Psychological Torment, Face/Identity theft, Murder, Propaganda, Hintsn Medical facilities/Experimentation, Medical files, Hostages, Kill or be Killed, Injury.]

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GOAL:
Find Henry Lehmann, and track down his captor before he can damage Salus.

 

SUMMARY:
Team Regulus travels across the Icey tundra in search of a fellow later revealed to be named Vermillion who holds a young medic hostage– Henry Lehmann, and an unpredictable grudge that needs to be solved before he can cause harm to Salus.  With snowball fights, an aurora borealis, and a good old climb of a mountain ledge– the team finds a cabin located on the other side, as the wind begins to pick up. And snow begins to fall.

They all settle in as a blizzard begins to rain down. Scouring the Cabin for objects of interest- they find it is a trade stop. A place where you exchange items in turn for supplies and the like while staying there for shelter. But that is not all. In this cabin something isn’t quite right as they continue their search the group finds that they are not the last individuals to stay here. They find a tablet, and a journal belonging to Henry Lehmann himself detailing his captor, thoughts, and- a file on Vermillion. With this- a couple of teammates open the closet as the generator begins to fail- to reveal the body of Henry. Long deceased a week earlier. Too late to save him…the team’s goals solidify: Revenge is necessary.

The generator becomes a problem unable to be fixed at this moment- or rather just refusing to turn back on. The team has no choice but to brave the storm, frostbite a risk they must take. Until they come across a Martian Check-Point. Guarded by G-Zima-128, where they attempted to sneak past only a few successful while others engaged in battle upon being spotted. *Beatrice a fellow leader of the team, is K.I.A; until she is repaired back at Salus, after one of the G-Zimas are severely injured, terminating on those in the vicinity with an explosion. 

Once inside, the team licks their wounds and spends around a week trapped due to the blizzard attempting to keep and maintain contact with Salus. As well as discussing the harder and more difficult choices they have to make. And by the final day an alarm sounds, and the group makes their way to escape down a hatch found in the bedroom into the tunnel system below. Accessing the Navigation system the while the upstairs is torn apart by whoever had come back to the raided checkpoint– searching for them they find a route to a Biome, and take it.

Arriving at the Biome the team finds- upon investigation that, it is pristine…empty no security, nothing. Like it was waiting here for them.  They slowly enter with caution and nerves stringing them along until they enter and find three areas to investigate. While the team splits up into three each group finds: Evidence of experimentation, information on the biome- and other odd findings such as propaganda. During the split, several people go missing and the teams quickly reunite get into the elevator and decide the best course of action is to investigate the last floor presuming that is where their friends were taken. To which a video, with the founder of the biome plays. Uncanny and difficult to stomach knowing the truths of Mars and Earth, the woman in the video, Maria Drakos explains what the biome is for– seemingly for staff members, all for the ‘future’ of Mars…a lie. All of it.

Finally, the elevator stops and the doors open, they enter a large room, with a catwalk and a platform in the centre, looking down upon them. A person enters, Vermillion. He gives a long speech, the ones captured behind him, bound and unable to move. He targets those most vulnerable and ones he knows have a personal history with Henry or him. They taunt the group– until they stop, suddenly thin strings tightening around the body of Vermillion, taught and crimson beginning to slowly drip as these web-like stings keep them in place.
A team of MSEA agents reveal themselves, having used Vermillion to their gains, they kill him in one swift movement of the strings. The room begins to shift and move and to rescue their teammates the group must fight the highly weaponised Martian agents.

The platforms begin to rise, 1, 2, 3 and 4 all different and varying heights as the top of the biome opens and the group is split up. Agents are all taking them on two by two. While the members captured are sat on the middle platform having to attempt to escape. The battle goes on for what feels like forever, people jumping, falling and fighting to near death and grievous injuries. The tension rises with each vital moment, Knowing they cannot win against these people, these weapons. One of the MSEA agents is shot down by a sniper on the team who had been captured and managed to escape with the help of people who made it to the middle platform. The injured are brought to it and helped as the other agents are currently occupied still fighting- until the biome announces for MSEA agents to cease. Luck, on the team's side…only this once. The agents say their adieus and the team are forced to escape, as a militia is coming from the second building to apprehend them, and the emergency alarm is screeching red and violent.

The team escapes, barely, out past the gates into the snow, the storm lightening up but they find a place to hide, tending to their wounded and contact S&R from Salus, as they get back onto the move, finding ways to renavigate their prior path, including the mountainside. Exhausted, and wounded. Arriving back to the car, They are soon met a day or two later at the BIMBOMOBILE that was stationed and hidden away by S&R…emergency procedures are done to those in critical health, and everyone ends up being looked over. Reports are being made and…respite soon coming…as they pack themselves up…for travel. Back home….finally.

 

OUTCOMES:
 

MISSION STATUS: COMPLETE | MASS INJURY | 


CASUALTIES: 3 [BEATRICE, VERMILLION, CRANE]

CRITICALLY INJURED: 5 [ JACKAL, SABLE, SENREYL, SHIV, EDEN,]

INJURED: 2 [ KEIRAN, LLEWELLYN ]

PRIOR INJURIES: [DATA PENDING]

 

DANGER LEVEL: HIGH-RISK, LEVEL 4 

 

LOCATIONS:
FAR NORTH EAST, DISCOVERED; CHECK-POINT 712-NCA, 

TRAVEL TUNNEL SYSTEM, BIOME-NCA-346

 

BIOME INFORMATION: 


IS DIRECTLY LINKED TO MSEA [MARTIAN SOCIETAL ENFORCEMENT AGENCY]
AND EXPERIMENTATION SUCH AS THE DRAKOS PROJECT, HAS BEEN FOUND TO BE A CENTRAL HUB FOR STATIONARY PRACTICAL USES FOR AGENTS ON MISSIONS, UPKEEPING IN TRAINING AND BODY AUGMENTATION.

 

[GAINED]

  • SUSPECTED STEROIDS X 5 [unknown effects]

  • PAPERS AND DOCUMENTS ON EXPERIMENTATION

  • BIOME ISSUED KEYCARD

  • DATASTICK [CONTAINS VIDEO FOOTAGE OF LIVE EXPERIMENTATION ON SUBJECTS A B AND C]

  • PSYCHOLOGICAL EVALUATIONS OF EXPERIMENTS [BINDER] [ASK EHSAN]

  • FILES [COMPUTER ROOM, BIOME INFORMATION, STAFF LISTS, EXPERIMENTATION FILE, PROTO-CLONING PROCESS INFORMATION, DATA ON SHIPMENTS, AND OTHER THINGS.]

  • SALUSIAN ISSUED TABLET, AND HENRYS DIARY

  • EMERGENCY MEDICAL KIT

  • EMERGENCY TOOL KIT

  • CANNED FOOD, FRESH FOOD STOCK/LEFTOVERS, A SWITCH, CLOTHING, AND OTHER MISCELLANEOUS OBJECTS.

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